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Attractions are found all around the third floor. There are a total of 11 attractions, with a total of 9 being playable. Most attractions are designed to be played by two participants, and failure will result in both of them being killed as a penalty. If the remaining participants do not earn 10 Clear Chips from the attractions, they will die. There is also one attraction that is not playable in which Sara Chidouin and Reko Yabusame retrieve 6 Clear Chips.

Attractions[]

Memory Dance[]

Location: Ruined Corridor Clear Chip Reward: ★★★★ Difficulty: Very Hard
Memory Dance (メモリーダンス, Memorī dansu?): A game memorizing your opponent's dance and repeating the proper moves. Defeat the three dolls to win.
Memory dance
Partner Effect
Kanna As Kanna, you partially remember the moves.
Difficulty: Hard
Reko As Reko, you memorize the back half of the moves. Touching her icon makes you remember all of them. 
Difficulty: Normal
Gin As Sara, Gin sometimes cheers to recover health. He'll also recover health if you touch his icon.
Difficulty: Hard
Easy Ticket Reveals moves from the 4th onward.

Arm-Wrestling[]

Location: Ruined Corridor Clear Chip Reward: ★★ Difficulty: Normal
Arm-Wrestling (腕相撲ゲーム, Udezumou gēmu?): Press the button when the power gauge is full to throw down the opponent's arm. Defeat the three dolls to win.
Arm wrestling
Partner Effect
Keiji As Keiji, your keen detective insight makes the button-press timing easier.
Difficulty: Easy
Q-taro As Q-taro, your outstanding power makes you push the opponent's arm twice as much on successes.
Difficulty: Normal
Alice As Alice, your cage-like defenses reduce the number of times you need to mash when defending.
Difficulty: Normal

Charge Card Battle[]

Location: Ruined Corridor Clear Chip Reward: ★★ Difficulty: Normal
Charge Card Battle (タメウチカードバトル, Tameuchi kādo batoru?): A card game where you battle opponents by selecting three cards at a time. Defeat the three dolls to win.
Charge Card Battle-1
Partner Effect
Keiji As Keiji, your detective instincts sometimes reveal 2 of the opponent's cards.
Difficulty: Easy
Q-Taro As Q-taro, your characteristic might greatly increase your power attack.
Difficulty: Hard
Gin As Sara, Gin sometimes cheers to recover health. He'll also recover health if you touch his icon.
Difficulty: Normal

Fly Swatter[]

Location: Relaxation Room Clear Chip Reward: ★★ Difficulty: Normal
Fly Swatter (撃墜ハエ叩き, Gekitsui hae tataki?): Your opponents summon enemies that swarm and attack. Strike them down and defeat three summoners to win.
Fly swatter
Partner Effect
Kanna As Kanna, the number of enemies summoned decreases.
Difficulty: Normal
Nao As Nao, the time before being attacked increases.
Difficulty: Normal
Gin As Sara, Gin sometimes cheers to recover health. He'll also recover health if you touch his icon.
Difficulty: Normal

Quick Draw[]

Location: Relaxation Room Clear Chip Reward: ★★ Difficulty: Easy
Quick Draw (居合道一閃, Iai issen?): On the signal, quickly select the weapon that gets displayed to attack. Defeat all three dolls to win.
Quick draw
Partner Effect
Sou As Sou, you can see the type of weapon that will be displayed in advance.
Difficulty: Easy
Reko As Reko, your intimidation lengthens the time between the signal and the enemy's attack.
Difficulty: Normal
Nao With her observant eye, she can sense a premonition 1 second before the signal.
Difficulty: Easy
Easy Ticket You can see the type of weapon that will be displayed in advance.

Spirit Shutter[]

Location: Relaxation Room Clear Chip Reward: ★★ Difficulty: Normal
Spirit Shutter: (心霊シャッターゲーム, Shinrei shattā gēmu?): Get blue spirits, and when the ghosts appear, click the camera shutter to repel them. Gather enough souls, and you win.
Spirit shutter
Partner Effect
Keiji As Keiji, stored energy will not decrease over time.
Difficulty: Normal
Reko As Reko, her attuned senses give her premonition slightly before ghosts appear.
Difficulty: Easy
Nao As Nao, the energy gained from blue souls increases.
Difficulty: Normal
Easy Ticket The energy gained from blue souls increases.

Runaway Minecart[]

Location: Monitor Room Clear Chip Reward: ★★ Difficulty: Normal
Runaway Minecart (激走トロッコ, Gekisō torokko?): Get past obstacles that get in the way of the minecart and reach the goal within the time limit. 
Runaway minecart
Partner Effect
Q-Taro As Q-taro, your characteristic might greatly increase your attack power.
Difficulty: Hard
Sou Being nimble, the cart advances faster.
Difficulty: Normal
Gin Increases the appearance rate of speed-up icons.
Difficulty: Easy
Easy Ticket The cart advances faster.


Hide and Seek[]

Location: Monitor Room Clear Chip Reward: ★★ Difficulty: Normal
Hide and Seek (かくれんぼ, Kakurenbo?): While hiding from wicked dolls, pull 3 levers until they reach max energy to win.
Hide and seek
Partner Effect
Keiji As Keiji, energy will not decrease over time.
Difficulty: Normal
Kanna As Kanna, rate of energy-filling increases.
Difficulty: Normal
Alice As Alice, your prisoner intuition warns you 1 second before the enemy turns around.
Difficulty: Easy
Easy Ticket The energy increases faster.

Stay On Target[]

Location: Monitor Room Clear Chip Reward: ★★★ Difficulty: Hard
Stay On Target (滞留エリア限界線, Tairyū eria genkai-sen?, lit. "Retention area limit line"): Stay within the bounds of the areas produced by your opponents. Defeat the three dolls to win.
Stay on target
Partner Effect
Sou As Sou, the charge speed while in the area increases.
Difficulty: Normal
Reko As Reko, your great concentration makes the movement of the area feel slower.
Difficulty: Easy
Alice As Alice, you get one extra health.
Difficulty: Normal
Easy Ticket The patterns are easier and the charge speed increases.

Plot related attractions[]

Bonus Attraction: Room of Lies[]

Location: Long Stairs Clear Chip Reward: ★★★★★★ Difficulty: N/A
Room of Lies: Don't be fooled. If entangled by lies you'll die.
Warning: The bonus will close once someone clears it.
RoomofLies

Clear Chips and the Web of Happiness

The Room of Lies is first discovered by Reko Yabusame and Sara Chidouin, after the finding of a hidden button by Reko. They both enter the room and are met with a wooden table holding ten Clear Chips and a long piece of rope. As soon as Sara grabs the items a loud sound scares her out of the room, though attempting to bring Reko with her on the way out. When she escapes, however, it's quickly found out that Reko is missing (par from a single glove which Sara pulled off). It was only a moment later that a doll counterpart of 'Reko' left the room and met up with Sara, the latter noting that she had two gloves on, though dismissing her thoughts and giving the six Clear Chips to 'Reko' for her to hand out to the others.

The room is later used after Sara and Nao Egokoro either run out of time or refuse to push the clone 'Reko' into the pit, leading everyone to be freed (with the exception of Q-taro Burgerberg and Gin Ibushi, who are both poisoned). The clone version of Reko escapes back to the Room of Lies, where the real Reko is standing to the side. Nao is then given the option of choosing which one survives, though her decision wouldn't have mattered as the clone 'Reko' stabs the real Reko, thus killing her. The Room of Lies is also used in an alternative ending where Nao and Sara push the clone 'Reko' into the pit, leading for a distressed Alice Yabusame to run to the Room of Lies. Tia Safalin holds the head of the fake Reko and hands it to Rio Ranger who throws it to Alice. Unbeknown to him, however, the clone's collar activates and leaves a gaping hole through Alice's torso, leading for him to bleed to death. The real Reko is then set free to find Alice's corpse on the ground.

Later on, after the second card trade, a distressed Sara returns to the Room of Lies with the hope of stealing Alice's/Reko's Clear Chips so she can trade her 'Sacrifice' away. Much to her dismay, however, Safalin reveals that the deceased Yabusame didn't have any Clear Chips on their corpse, which were likely stolen by someone else earlier on (who was revealed to be Nao in the route where Alice lives).

The Arbitration Room[]

11th attraction

The Arbitration Room is the 11th and Final Attraction of the Sub-Game. This Attraction punishes the participant who collected the least Me-Tokens, in which they get poisoned with 5 different venomous stingers. The participant who got the most Me-Tokens has the privilege of sacrificing themselves for them. All of the other participants are sealed in a large green box, where they are kept safe. It's up to the three participants up high in the "Impression Room" on who to decide should fall into the spikes, be impaled, and free the two vulnerable participants. However, there is a fake Reko present for this process, so therefore no human can die from this. The player's choice on what to do with the fake Reko chooses the route, and death in the aftermath of this attraction. Either Alice or Reko dies through the players choice.

Trivia[]

  • There are work in progress unused files of Kanna that implies she may have been available partner for Quick Draw and Runaway Minecart at some point in time.
    • Interestingly, in Quick Draw Kanna has a unique sprite from when she is hit, unlike the final sprites used in game.

See also[]

Navigation[]

ve World of Your Turn to Die
Terminology Artificial intelligenceDollObstructor
Death Game AttractionsMain GameMurderer GameThe Hades IncidentTrials
Groups ASU-NARODummiesSamurai Yaiba
Items List of inventory itemsFour PapersClear Chips and Me-TokensCollarKai's LaptopMew-chanRing-Up BoxVoting TabletLantern
Locations Chidouin ResidenceIsle of Memories (Beach hut) • Sonobeno High School
Facility Floor 1Floor 2Floor 3 (Prize Exchange) • Floor 4Floor 5Floor ?
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