The Central Hall in a large empty space where participants can meet up. It has at least nine doorways against one long wall and three more at one end of a shorter wall. After the Second Trial a staircase appears against the other long wall which leads up to the second floor. Most of the doorways in the central hall lead to dead ends, however there are cushions placed in them where apparently a number of the participants fell on after their various First Trials.
The Central Hall also leads to the passage to the bar, smoking area hallway, and the cafeteria.
Passage to Bar
The passage is a long hallway with a doorway and vending machine present near the entrance, the rest of the hall empty with a dead end. The doorway, which leads into the Bar, has a sign that reads 'Bar' next to it on the wall. Right past to the doorway is a green vending machine which appears to sell water and soda for 1000 yen. Later in the game, you obtain 1000 yen. That allows you to buy a drink, which instead drops the left arm needed to rebuild the doll.
BarThe bar itself, which is led onto by the passage to bar, is a a well-lit room with red floors and walls. In the centre is a brick setup. Many bottles of alcohol are on the shelves and the counter. To the left is a blackboard, which lists the names of people who both can, and can't drink. Four stools are laid at the bar at first, but you can move one out of the way to open a secret compartment, which gives you one of the items needed to rebuild the doll.
Smoking Area HallThe Smoking Area Hallway nearly mirrors the passage to the bar, with the exception of a small smoking booth at the back. Like the passage to the bar, it contains a single doorway with a green sign labelled 'game' next to it, signalling that it leads to the Game room. There is a brown vending machine in the hall, which dispenses cigarettes. There is already a cigar in the pocket of the machine when you check it for the first time.
The Game Room has a dart board which is surrounded by a large, squared pit. Above the dart board is what appears to be a vent with wind blowing from it. In the back, there is a blue door and a red door, leading into the Blue Room and Red Room respectively.
Past the blue door is purple-ish room that consists of a row of chairs on the ground and on a platform, and a painting of a man hung on the left side of the wall. The back wall is the only wall in that room with a brick design. There are five chairs at the bottom and four chairs at the top on the platform, which has a ladder connecting to the platform and floor. Four dolls sit in the chairs on the bottom and one doll sits at the top.
The painting is one of a man tipping his hat with a cigarette in his mouth. He wears a blue dress shirt and a red tie which is covered up with a black suit. He calls himself 'Meister' and is the master of the Blue Room.
Inside the room itself, 3 real bullets are found by Keiji, and a gun is found in one of the chairs. The items are used to play Russian Roulette in the same room.
Past the red door (which is notably locked at the beginning of the game, and you can only open it after Chapter One, Part One) is a large puzzle room with a black tiled ceiling and blue walls. To the left is a large window, and a small candle stuck to the windowsill (immovable). On the back wall is a bookshelf with an alarm clock behind some of the books. There is also a box on top of the shelf, and a grandfather clock next to it.
There is also a large teddy bear and vent on the back, although it is not displayed here. To the right is a shelf, and a table with another case. Once you solve the puzzle, a secret passage appears on the back wall, revealing a locker. This is where you meet Gonbee for the first time.
CafeteriaThe cafeteria is a large room, and one of the three areas that connects onto the Central hall. It contains at least ten dining tables which can seat four people at once. Each dining table has nothing but a white tablecloth on it, and four pink-ish chair line the sides. There is a large glass window on one wall which allows sight into the kitchen, and the whole room is illuminated by chandeliers. At the back there is a large dark space with no lighting, which leads onto the appropriately named Back of Cafeteria.
KitchenThe Kitchen is a long, thin room with a large window on the left wall, giving view to outsiders from the cafeteria to look inside. The room's flooring and walls are neutral in colour, and most of the cabinets follow suit, drawing attention to the grey fridges, ovens, and kitchen utensils, but even more so a bright blue object on the side.
Back of Cafeteria
The back of the cafeteria is a dark space with a door and a single red right above. The door leads to the Pink Room and to the right, there is a hidden door that leads to the Secret Room.
The small room itself is completely dark, except for a single lamp that illuminates part of the room. On the right there is a book shelf which is mostly hidden away in the dark. On the left is a long desk that has the lamp connected to it. The lamp's light focuses on a laptop found on the desk.
The Pink Room the room where Sue Miley first appears. The room itself is pink with two empty white shelves on both sides of the room and stuff animals scattered around the doll torso which lies in the center of the room. On the center of the wall, there is a large, pink, heart shaped vent. Dummy bullets are found when checking the stuff animals.