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Kannna-sumaho2
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Overview
Dolls

Attractions

Memory Dance

Location: Ruined Corridor Clear Chip Reward: ★★★★ Difficulty: Very Hard
Memory Dance (メモリーダンス, Memorī dansu?): A game memorizing your opponent's dance and repeating the proper moves. Defeat the three dolls to win
Memory dance
Partner Effect
Kanna As Kanna, you partially remember the moves.
Difficulty: Hard
Reko As Reko, you memorize the back half of the moves. Touching her icon makes you remember all of them. 
Difficulty: Normal
Gin As Sara, Gin sometimes cheers to recover health. He'll also recover health if you touch his icon.
Difficulty: Hard

Arm-Wrestling

Location: Ruined Corridor Clear Chip Reward: ★★ Difficulty: Normal
Arm-Wrestling (腕相撲ゲーム, Udezumou gēmu?): Press the button when the power gauge is full to throw down the opponent's arm. Defeat the three dolls to win.
Arm wrestling
Partner Effect
Keiji As Keiji, your keen detective insight makes the button-press timing easier.
Difficulty: Easy
Q-taro As Q-taro, your outstanding power makes you push the opponent's arm twice as much on successes.
Difficulty: Normal
Alice As Alice, your cage-like defenses reduce the number of times you need to mash when defending.
Difficulty: Normal

Charge Card Battle

Location: Ruined Corridor Clear Chip Reward: ★★ Difficulty: Normal
Charge Card Battle (タメウチカードバトル, Tameuchi kādo batoru?): A card game where you battle opponents by selecting three cards at a time. Defeat the three dolls to win.
Charge Card Battle-1
Partner Effect
Keiji As Keiji, your detective instincts sometimes reveal 2 of the opponent's cards.
Difficulty: Easy
Q-taro As Q-taro, your characteristic might greatly increase your power attack.
Difficulty: Hard
Gin As Sara, Gin sometimes cheers to recover health. He'll also recover health if you touch his icon.
Difficulty: Normal

Fly Swatter

Location: Relaxation Room Clear Chip Reward: ★★ Difficulty: Normal
Fly Swatter (撃墜ハエ叩き, Gekitsui hae tataki?): Your opponents summon enemies that swarm and attack. Strike them down and defeat three summoners to win.
Fly swatter
Partner Effect
Kanna As Kanna, the number of enemies summoned decreases.
Difficulty: Normal
Nao As Nao, the time before being attacked increases.
Difficulty: Normal
Gin As Sara, Gin sometimes cheers to recover health. He'll also recover health if you touch his icon.
Difficulty: Normal

Quick Draw

Location: Relaxation Room Clear Chip Reward: ★★ Difficulty: Easy
Quick Draw (居合道一閃, Iai issen?): On the signal, quickly select the weapon that gets displayed to attack. Defeat all three dolls to win.
Quick draw
Partner Effect
Sou As Sou, you can see the type of weapon that will be displayed in advance.
Difficulty: Easy
Reko As Reko, your intimidation lengthens the time between the signal and the enemy's attack.
Difficulty: Normal
Nao With her observant eye, she can sense a premonition 1 second before the signal.
Difficulty: Easy

Spirit Shutter

Location: Relaxation Room Clear Chip Reward: ★★ Difficulty: Normal
Spirit Shutter: (心霊シャッターゲーム, Shinrei shattā gēmu?): Get blue spirits, and when the ghosts appear, click the camera shutter to repel them. Gather enough souls, and you win.
Spirit shutter
Partner Effect
Keiji As Keiji, stored energy will not decrease over time.
Difficulty: Normal
Reko As Reko, her attuned senses give her premonition slightly before ghosts appear.
Difficulty: Easy
Nao As Nao, the energy gained from blue souls increases,
Difficulty: Normal

Runaway Minecart

Location: Monitor Room Clear Chip Reward: ★★ Difficulty: Normal
Runaway Minecart (激走トロッコ, Gekisō torokko?): Get past obstacles that get in the way of the minecart and reach the goal within the time limit. 
Runaway minecart
Partner Effect
Q-taro As Q-taro, your characteristic might greatly increase your attack power.
Difficulty: Hard
Sou Being nimble, the cart advances faster.
Difficulty: Normal
Gin Increases the appearance rate of speed-up icons.
Difficulty: Easy

Hide and Seek

Location: Monitor Room Clear Chip Reward: ★★ Difficulty: Normal
HIde and Seek (かくれんぼ, Kakurenbo?): While hiding from wicked dolls, pull 3 levers until they reach max energy to win.
Hide and seek
Partner Effect
Keiji As Keiji, energy will not decrease over time.
Difficulty: Normal
Kanna As Kanna, rate of energy-filling increases.
Difficulty: Normal
Alice As Alice, your prisoner intuition warns you 1 second before the enemy turns around.
Difficulty: Easy

Stay On Target

Location: Monitor Room Clear Chip Reward: ★★★ Difficulty: Hard
Stay On Target (滞留エリア限界線, Tairyū eria genkai-sen?, lit. "Retention area limit line"): Stay within the bounds of the areas produced by your opponents. Defeat the three dolls to win.
Stay on target
Partner Effect
Sou As Sou, the charge speed while in the area increases.
Difficulty: Normal
Reko As Reko, your great concentration makes the movement of the area feel slower.
Difficulty: Easy
Alice As Alice, you get one extra health.
Difficulty: Normal

Plot related attractions

Bonus Attraction: Room of Lies

Location: Long Stairs Clear Chip Reward: ★★★★★★ Difficulty: N/A
Room of Lies: Don't be fooled. If entangled by lies you'll die.
Warning: The bonus will close once someone clears it.
RoomofLies

Clear Chips and the Web of Happiness

The room of lies is first discovered by Reko Yabusame and Sara Chidouin, after the finding of a hidden button by Reko. They both enter the room and are met with a wooden table holding ten clear chips and a long piece of rope. As soon as Sara grabs the items a loud sound scares her out of the room, though attempting to bring Reko with her on the way out. When she escapes, however, it's quickly found out that Reko is missing (par from a single glove which Sara pulled off). It was only a moment later that a doll counterpart of 'Reko' left the room and met up with Sara, the latter noting that she had two gloves on, though dismissing her thoughts and giving the ten clear chips to 'Reko' for her to hand out to the others.

The room is later used after Sara and Nao Egokoro either run out of time, leading for everyone to be freed (with the exception of Q-taro Burgerberg and Gin Ibushi, who are both poisoned). The clone version of Reko escapes back to the room of lies, where the real Reko is standing to the side. Nao is then given the option of choosing which one survives, though her decision wouldn't of mattered as the clone 'Reko' stabs the real Reko, thus killing her. The room of lies is also used in an alternative ending where Nao and Sara push the clone 'Reko' into the pit, leading for a distressed Alice Yabusame to run to the room of lies. Tia Safalin holds the head to the fake Reko and throws it to Alice. Unbeknown to him, however, the clone's collar activates and leaves a gaping hole through Alice's torso, leading for him to bleed to death. The real Reko is then set free to find Alice's corpse on the ground.

Later on, after the second card trade, a distressed Sara returns to the Room of Lies with hope of stealing Alice's/Reko's clear chips so she can trade her 'Sacrifice' away. Much to her dismay however, Safalin reveals that Alice nor Reko had any clear chips on their corpses, and were likely stolen by someone else earlier on (who was presumed to be Nao).

The Arbitration Room

11th attraction

The Arbitration Roon is the 11th and Final Attraction of the Sub-Game. This Attraction punishes the participant who collected the less Me-Tokens, in which they get poisoned with 5 different venomous stingers. The participant which got the most has the privledge of sacrificing themselves for them. It's up to the three on the top on who to decide should fall into the spikes, be impaled, and free the two vulnerable participants.  However, there is a fake Reko present for this process so therefore no human can die from this. However the player's choice on what to do with the fake Reko chooses the route, and death in the aftermath of this attraction.

See also

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